♣ Manhouse

A run is ten fights. Mana arrives every move — spend it to summon a piece onto any empty square, but a summon uses your move. Clear a fight and you draft a mutation that lasts the rest of the run.

How a run works

  • Ten fights. The opponent starts ahead every time.
  • Mana arrives every move — spend it to summon onto any empty square.
  • A summon uses your move. That is the trade.
  • Clear a fight, draft a mutation that lasts the rest of the run.
  • Lose once and the run ends.

Artifacts

Permanent upgrades bought with ♣ — they apply to every future run.