Mutations

Mutations are passive augments you draft mid-run — you pick one to start, then draft another each stage you clear, and they stack for the rest of the run. They cluster into archetypes; holding several of one builds toward its payoff.

31 mutations · 5 archetypes

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SpringMore mana per move — hold several and the rate climbs again.

VaultA higher mana cap, so you can save up for a bigger piece.

BargainPieces cost less mana to summon.

SurgeMana in bursts rather than a steady drip — bigger spikes, emptier gaps.

ThriftMana you would otherwise waste comes back as ♣ clubs.