Mutations Mutations are passive augments you draft mid-run — you pick one to start, then draft another each stage you clear, and they stack for the rest of the run. They cluster into archetypes ; holding several of one builds toward its payoff.
31 mutations · 5 archetypes
SpringMore mana per move — hold several and the rate climbs again. 💧 Wellspring common
+1 mana per move (1 → 2)
Mana comes in quicker every move.
Tap for details › 🌬 Second Wind common
While you cannot afford your cheapest piece, mana arrives twice as fast
Broke? Mana comes in twice as fast.
Tap for details › 🕯 Tithe uncommon
+1.65 mana per move (1 → 2.65) · −3 mana cap (12 → 9)
Faster flow · less storage
Tap for details › 🌊 Deep Current uncommon
−1 mana per move for your first 8 moves, then +2 for the rest of the fight
Slow start · fast finish
Tap for details › 🔱 Confluence rare
+0.5 mana per move for every Spring card you hold, this one included
Springs speed each other up.
Tap for details › 🔥 Priming uncommon
Your first summon of each fight refunds half its cost
Your opening summon is half price.
Tap for details › ⛲ Artesian rare
Other cards can no longer reduce your mana per move
Nothing can slow your mana down.
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VaultA higher mana cap, so you can save up for a bigger piece. 🏦 Deep Reserves common
+4 mana cap (12 → 16)
Room to save up before waste.
Tap for details › 🛢 Cistern uncommon
+6 mana cap (12 → 18) · −1 starting mana (1 → 0)
A higher mana cap · less mana to start.
Tap for details › 📥 Standing Stock common
+3 starting mana (1 → 4)
Begin each fight with mana already banked.
Tap for details › 🔒 Watertight rare
Mana earned while already at the cap is saved for the next fight, up to 5
Mana at the cap is saved instead of wasted.
Tap for details › 🗄 Reservoir rare
+1 mana cap for every fight you have cleared this run
Hold more the deeper you go
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BargainPieces cost less mana to summon. 🏷 Foundry Discount common
Knights 2.63 (was 3.5), bishops 1.88 (was 2.5)
A standing discount on what you summon.
Tap for details › ♟ Pawn Doctrine uncommon
Pawns 0 (was 1.5), knights 4.5 (was 3.5), bishops 3.5 (was 2.5), rooks 5 (was 4), queens 8 (was 7)
Free pawns; everything else costs more.
Tap for details › ♛ Regicide rare
Queens 3.5 (was 7)
Queens at half price.
Tap for details › 📦 Bulk Order uncommon
The second and later copies of a piece type cost 1 less
Repeat buys of the same piece cost less.
Tap for details › 🤝 Haggler uncommon
Every piece costs 1 less for each 16 moves the fight lasts
Cheaper the longer it runs
Tap for details › 🔖 Clearance rare
−6 mana cap (12 → 6) · −45% to the cost of every piece
Bargain prices · tiny cap
Tap for details › ⚖ Barter common
−1 starting mana (1 → 0) · −25% to the cost of every piece
Pieces cost less mana · you start with none.
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SurgeMana in bursts rather than a steady drip — bigger spikes, emptier gaps. 🪓 Attrition rare
−1 starting mana (1 → 0)
They start a piece down.
Tap for details › 😨 Intimidate rare
−1 starting mana (1 → 0)
They play a notch weaker.
Tap for details › ❄ Cold Open common
−4 mana cap (12 → 8) · +5 starting mana (1 → 6)
More mana to start · a lower mana cap.
Tap for details › 🐌 Slow Burn uncommon
−1 starting mana (1 → 0) · +1 mana per move for every 8 moves the fight lasts
Poor start · strong finish
Tap for details › 💓 Pulse uncommon
No mana for 4 moves, then 6 on the 5th
Three dry moves · then a lump
Tap for details › ⚡ Adrenaline rare
+1 mana per move for each piece you lose, up to 3
Every piece you lose makes mana come faster.
Tap for details › 🎼 Metronome uncommon
Exactly 2 mana per move, whatever else you hold
Flat predictable income
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ThriftMana you would otherwise waste comes back as ♣ clubs. 💣 Sapper uncommon
Summoning next to an enemy piece refunds 1 mana
Summon beside an enemy and get mana back.
Tap for details › 🫗 Overflow common
Mana wasted at the cap becomes ♣ clubs instead, 3 mana per club
Wasted mana turns into ♣ clubs.
Tap for details › ♻ Salvage Rites uncommon
Each piece you lose returns 2 mana
Every piece you lose returns mana.
Tap for details › 🧾 Ledger Discipline uncommon
Unspent mana at the end of a fight becomes ♣ clubs, 5 mana per club
Whatever you did not spend becomes ♣ clubs.
Tap for details › ⚗ Alchemy rare
Once per fight, spend 10 ♣ clubs for 10 mana
Spend ♣ clubs to buy mana mid-fight.
Tap for details › ✕